Tuesday, June 24, 2014

Jordanian Infantry List for Six Day War (FOW)

A Jordanian M48 Patton. Note: Jordanian M48s did not have the .50 cal cupola.
Alright, I have finished the minor edits to the Jordanian Infantry Lists for Flames of War, Arab-Israeli Wars, Six Day War, 1967. I've added 40mm Bofors to the infantry companies, fortifications and an additional M42 Duster to the Mechanized Infantry's AA platoon.

As with my prior lists, this is completely unofficial and just for fun.

So just to cover the high points;
  • I have taken the Taa'a rule out for Jordanian vehicles and increased their points. I don't know if this will have a dramatic effect on a tank company list but as support in an infantry company the extra mobility should help them, with the enemy worrying with AT guns, artillery and infantry.


Jordanian 106mm jeeps damaged six and knocked out two Israeli Sherman during the attack on Government House. But lost all three jeeps in return.
  • The Recoilless Rifle jeeps in the AT platoon just have a 5+ save not a 3+, so that means they are vulnerable to... well anything really. But their life expectancy after firing was low historically unless they shot and ran, that is why they have the Tip and Run rule. They can be very effective but must be used carefully.
  • The recon platoons came about after scouring all information about the Six Day War I could find, they may not be entirely accurate but I feel much better about their composition that I did previously.
  • The Infantry companies are a conglomeration of Jordanian Infantry Brigades defending Jerusalem and those defending north of the city. The forces in the city lacked most support platoons but had plenty of additional infantry anti tank weapons. While others outside the city were often supported by tanks from the Independent Armored Battalions. I encourage the use of M47 Pattons to support Infantry list and M48 Pattons to support Mechanized Infantry lists. The Centurions are in there as well but their Battalion, the 10th, simply abandoned their tanks an ran without engaging the Israelis on the last day of the conflict.
  • Two things are not in the list that I'm still considering. There are no 6 pdr AT guns and no separate machine gun platoons. If you have any information about whether or not these were used in the Six Day War please let me know.
But that is enough from me. Click HERE to download the pdf for Jordanian Infantry for FOW.

Please let me know what you think, and enjoy!

Tuesday, June 17, 2014

Upcoming Jordanian Infantry Lists (FOW)


I have been away for a while, and I would love to say that I have a great deal of new content to add from that time... false. My gaming continues to fall to record low levels. However I've been doing a good bit of painting, so maybe there is a silver lining. 

But more importantly I have been researching and reading up on the Six Day War recently. I hungrily read through all sources I could find before releasing my AIW lists last year, but since then have found much more out about the combatants. This has prompted me to put together lists for the forces left out of Fate of a Nation, namely the infantry. Israeli infantry was certainly what I wanted to do the most but someone else really needed some love...

Jordanian support inbound!
 
The Jordanian armored list in Fate of a Nation is really not capable of taking on any of the other lists in the book in any competitive way. But instead of re-working it I have created a pdf list for Jordanian Infantry and Jordanian Mechanized Infantry with all the necessary support. While I have found a ton more information there are still some hypotheticals since information on Jordanian company level equipment and organization is proving elusive. Just like the lists I released last year I really want feedback on what works and what doesn't and if you would share with me any info you may have about the lists please do, I don't mind being wrong.

So hopefully later this week I will have the Jordanian Infantry pdf up on the blog, which will be followed by Israel, Egypt and Syria. I am currently finishing up the fortification and then I will load it up. So then play games, tweek the lists, and adapt them however you want to your local gaming groups, because if you have WWII British you should have 80% of the miniatures you need to start playing. Or be like me and start them from scratch, I'm currently painting up three platoons of Jordanian infantry!

Notice the Charioteer Tank in the background, they didn't use them in 67'.
Stay tuned! Next up will be the pdf list for Jordanian Infantry in 1967.

Wednesday, May 7, 2014

Mid War Desert Pincer (FOW)

Flames of War has seriously dropped off in Auburn this year.
I'm having trouble putting my finger on the exact reason, but I think most everybody has real life stuff coming up. I've been dating someone who doesn't really get the whole "toy soldiers" thing... and my arch nemesis Rob has a new grand baby, Mathew's heading off to college and Matt is flying all over the place. So we have hit a historic low for Flames of War games in the shop since we started playing FOW way back in 2004. It's kinda made me sad...

But that being said we did get a Mid War desert battle in a few weeks ago! Joel and Mathew brought out their British and I put down the Afrika Korp. Early on I thought it would be a tough match up with my force containing Panzer III with the short 5cm and Panzer IV's with the short 7.5cm gun, while Mathews force was later with Shermans and Crusader III's. However with the mission being pincer and me being the attacker, I was able to move up aggressively and funnel his reinforcements, taking on each piecemeal.

The 21st Panzer Division rushing to escape encirclement.

Two Platoons of Shermans and the HQ forming the initial British force.

Such a hodgepodge of different tanks.

But with a few Mark IV "Specials"

A frightening sight in North Africa.




Using the buildings to protect their flanks.

The RAF shows up to bail a Mark IV.

A Crusader III platoon comes on from the left flank.

As does the second.

I had moved up my 5cm AT guns to prevent his reserves from coming in on my right.

Neither side wanted to get in a melee in the village.

The Germans finally pushed hard for the objective, taking out a Sherman platoon.

We used the Mark IV shorts and then the AT guns to hold off the reinforcements.

Mathew was then forced to bring on his last reserve platoon on the right to try to contest, they whiffed their shots.

The AT guns knocked them out and moved to support the center.

And that is how it ended. The 21st had cleared an escape route through British lines!

Tuesday, April 29, 2014

Flames of 40k (Orks vs Imperial Guard)

Titans walk to war!

At the shop a few weeks ago we were able to try out my Flames of War/Warhammer 40k rule set. It was a fun game, but I don't have the points worked out so we just tried to wing it... that didn't work out well. It appears the Imperium had likely double the amount of points the poor orks had. It was a short game but helped me out a ton!

I won't do a full battle report since this one was one-sided from the get go but the pictures are below.

Imperial Guard, Space Marines, Titans and Super Heavies.

Orks... sadly overwhelmed by the Imperium.


The Imperium attacks an ork camp.

A Mega Gargant, Grand Gargant, Gargants and a few Stompas.

The Shadowswords alone could deal with most of the Ork Garagants.

Titan killers...

WAAAAAGGGGGHHHH!!!!!

An Ork Gargant and some Death Rolla tanks.

A Warlord of Legio ex Astris.

Baneblades, Ho!

Ork Bikes rush for ward and hide, with Weirdboy towers moving up.

A Gargant taking some damage.

Any ork light vehicles that stuck their nose out were knocked out.

Burning ork speedstas.

Ork Gargants trudge/rumble forward.

Imperial Armor pushes forward.

Stompas closing with the enemy.

The Imperial infantry stay out of sight of the big boys.

Orks trying to close before being shot to pieces.

Here is comes.

The Leviathan Command Vehicle pushed a little too far forward.

Stompa assault, and a dead Baneblade.

The Leviathan backs off after getting kicked a few times by a Gargant.

The Grand Gargant wasn't quite able to take out the warhound before the scout titan broke off.

While the Orks did some damage in the assaults they were too shot up to survive close range Imperial fire, and the last Gargants were destroyed.
It ended up being a turkey shoot but I was able to learn a lot of valuable lessons from this game and I've made many changes since then.