Something I do have, are Germans, lots and lots of Germans. So for this weekends FOW gaming I put together a Kamfgruppe Peiper list.
First off a little back story, I don't normally run SS. I know that opens a whole can of worms concerning play WWII Germans in general but it's simply rule that I follow, no SS. I prefer the image of the beaten up war weary Wehrmacht fighting it out against the Soviets in the cold winter of 44, that's why I started playing Germans, and probably why the Sperrverband appeals to me so much.
But for last weekends game all the shiny equipment and fearless rating was to much to resist. I would be facing Rob's LW Soviet Strelkovy, complete with fortifications in a 1750 pt Late War game.
Rob did'nt want to get his whole army out for a pregame photo but his list was something like:
HQ with a pioneer group
A Strelkovy Company with 2 platoons
A Strelkovy Company with 1 platoon
A Light Tank Company with 8 Valentine MK VIII's
A Tank Killer Company with 3 SU-85m's
A Assault Gun Company with 3 SU-122's
A Full God's of War Battery
A Anti-Aircraft group with the Russian .50 cal.
With lots of trenches and at least three minefields.
At 1750 pts.
A armored spearhead to breakthrough a fortified infantry battalion in a city, woohoo. |
My List was a Kampfgruppe Peiper list with:
HQ of 2 Panthers
A Panzer Platoon with 3 Panthers
A Panzer Platoon with 4 Panzer IV
A Gepanzerte Panzergreinadier Platoon - Full
A Panzerspah Platoon of 3 Pumas
A Cannon Platoon of 4 Sd Kfz 251/9 D (7.5cm)
And a Self Propelled infantry gun platoon of 2 Grille K's
We rolled for the mission and got, breakthrough or was it counterattack I'll check that tonight. I was the attacker and the defender chose which quadrant to set the objectives in and his own quadrant to deploy in. I then deployed across the board from him, and his reserves come on in the opposite quadrant. Here is the board, with a city near the center.
The board before deployment. |
The Soviet lines. |
The Soviet deployment in his quadrant, the objectives were to the right. |
The German Deployment, with minefields hemming them in. |
I had the first turn and used the Kampfgruppe Peiper special rules to move my panzergrenadiers and Panzer IV's during the recon phase with the Pumas. Unfortunately the Panzergrens couldn't dismount at the wire to remove it on the first turn.
The Germans at the end of their first turn. |
Preparing to gap the minefields. |
The armored elements push through the gapped field, and the 2iC gets bogged on the Church Wall. |
The MK IV's pushing for the objective, however the Soviet reinforcements will come on in their flank. |
The God's of War gets busy this turn. |
Artillery bails my bogged 2iC and he runs, then destroys a half track and they run. |
The Valentines come in an kill a MKIV and two Pumas after they fail to recce away. |
The MK IV's and Panthers do nothing in return fire. |
Things are bloody for the bottle necked Germans. |
The next turn is brutal for the Germans. The Soviets kill two of the 7.5cm Halftracks and a Grille with the SU's, Artillery kills a Panther and the 57mm guns which can move 6 inches, thread the needle between buildings and kill another. Also a Panzer IV is double bailed but stays. The last Panther runs, and the Panzer IV fails to remount with protected ammo. Not going good.
The heavy toil on the German vehicles. |
The Valentines finally ran and the Commander is moving to deal with the SU-85m's. |
The return fire kill all the SU-122's and the CO snags a SU-85m, the other hit was bounced by their front of 9. |
The Panzer IVs start slowly killing the 76mm guns. |
The fearless Panzergrens fail tank terror twice to assault to SU-85's. |
And its up the CO to kill them. Rob saved three close range Panther shots before they died. |
The remains of the infantry and the CO move the help the Panzer IV's on the objective. |
We were both one platoon away from having to take company moral checks each turn.
CO Moving to help out. |
The last turn, both of his Stelkovy were at or below half. |
The Moral check. |
This was a great game with some wild dice rolling. I failed 10 of 16 fearless moral checks but that was balance out with some great shooting, my two Panzer IV's accounted for four 76mm guns and a 57mm gun. I don't think Rob ever ranged in on his first try once in the game even needing only threes, yet he then would hit almost every thing under the template.
I have face Soviet artillery hundreds of times over the years and when when running veterans have never really had any problems dealing with it. But with trained troops navigating minefields in a city, it was devastating.
It was a great game but I think it's a sign, no more SS for me!
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