Battle Report
The weekend Robert and I were able to get in a Adeptus Titanicus game in at the Auburn Hobbytown USA. The battle was just over 1000 points per side and we did not use missions or stratagems. Robert had played the original AT back in the day and was excited to get back into it. I have rebased some of my old 6mm titans on the correct bases for the new game so that the templates would work. In the past I have bought and painted two armies for games I was trying to get started in the area, but I've had little success in getting others to start playing. So for AT I am only building my force, and if other want to play they can use the old mini's I have.
The Warlord Nuntis Caelo, the Reaver Celeri Accipter and knights of House Col'Khak. |
My force from Legio Atarus. Everything is armed as you see it. The knights consisted of three with battle cannon/close combat weapon and two with thermal cannons/CCW's. The warlord had apocalypse missile launchers, a plasma annihilator and a belicosa volcano cannon. The Reaver had two laser blasters and a apocalypse missile launcher.
Some traitorous titans of some legion! |
This once green planet had been burned to ash when the traitors destroyed its atmosphere. |
Leaving it a radiation soaked wasteland. |
The board was the GW moon base with some additional terrain to break things up just a bit. From some earlier games we found that if the board is covered in dense terrain it is really difficult to maneuver the larger titans.
Legio Atarus walks! |
The Warmaster's titans waiting to ambush the Firebrands. |
The knights know better than to stay in the open. |
Deployment
Robert deployed his titans behind cover but I left mine in the open, ready to fire. I did hide my knights, as I had seen what a volcano cannon can do to a banner of knights!
Everything moves up. The knights pass their command check to run across the open to the cover of the buildings. |
Turn 1
I won initiative and ordered my knights, at full stride, to run across the open ground looking for the cover of the central buildings. Robert moved all three of his titans out into the open to fight it out. In the combat phase he focused all fire on my warlord and damaged it's void shields. I split fire between the Reaver and Warhound, taking a few void shields off each.
Turn 2
I failed my command check for the First Fire order with my Warlord but Robert passed it and hit my Warlord again. We stayed put for turn two, other than my knights moving around the building getting ready to go for the flanks. In combat my Warlord lost it's void shields but I did horrible damage to the Warhound, critically damaging it's body and destroyed its plasma blastgun. I also stripped the enemy Reavers shields.
The Warhound wasn't able to get to safety. |
The knights are feeling foo about their location. |
So much firepower. |
The dying Reaver decided to not go down without a fight. It caught my Reaver in its death throes. |
Thermal cannons to an already damaged body... that is bad for the little scout titan. |
There was once a titan here. |
Turn 3
A great deal happened in turn three! I won initiative again and tried to reignite my warlords shields with the emergency repairs order, but got no sixes. Robert rolled for first to fire and put more shots into my warlord, causing some damage to the body and legs. In movement the damaged Warhound moved back from my two titans. However, I was able to race my knights around to it's flank!
In the combat phase I focused my titans on his Reaver and destroyed it! My reaver punched both of it's laser blasters through the enemy Reaver's body and finished it off with the missile launcher (the body had only one spot left so the bonuses allowed the missiles to damage the body). Robert then rolled a seven for its Catastrophic Damage table and if blindly fired before it died, he rolled the scatter dice and, of course, it fired into my Reaver taking a few shields. Then the knights fired into the cripple Warhound and destroyed it flat out. Another roll on the Catastrophic Damage table meant it exploded! My knights and the enemy Warlord took some hits but no damage was sustained.
It did not all go my way though, and Robert did some major damage to my Warlord titan.
My Warlord titan is in a bad way. |
So I run it behind the building for more cover. |
The knights close in for the kill. |
The mighty Warlord titan is helpless with knights behind it. |
It's close defense weapons are little threat to the knights. |
Turn Four
I failed another command roll and Robert hit me with First to fire again, my warlord is in really bad shape. I then moved the knights behind his warlord after it moved. My Warlord to refuge behind a large building to give it some cover. My warlord was finally able to reignite its void shields and gain one more back! In the combat phase my knights went wild and took the Warlord down to its final structure on the body and my Reaver knocked off a few void shields. Roberts return fire at my Warlord was saved by that single shield!
My heroic Warlord... hiding while the knights destroy the enemy. |
Turn Five
The knights took out the final enemy when they hacked up the damaged Warlord.
Summery
A really fun game. Robert immediately knew his mistake, that was to focus all fire on my Warlord titan. He nearly killed my Warlord but I was easily able to destroy the Warhound and Reaver, leaving his big titan at the mercy of my faster units. He intended for the Warhound to harass and distract my knights but couldn't help going all out for my Warlord in the open.
A few things that really surprised me in this game were; how fast the Reaver died to concentrated fire and how dangerous knights in the rear arc are! I have to admit that I got a little lucky when my Reaver killed his Reaver, in that both of my laser blasters hit twice each and all those hits went to the body. With several critical hits I took it down to its last few spaces and then I declared that I was targeting the body with my missiles and got just enough hits to fully destroy it. As for the knights, five of them took eight structure off of the Warlord's body in a single turn, brutal.
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